Sunday 20 March 2016

Space Soldier Management Engine, An Introduction

What is this?

The primary focus of this blog is going to be my development of the Space Soldier Management Engine, development name "Superhuman Space Soldiers". For the benefit of having a complete set of lore, artwork and references to draw from, the initial version is going to be generated with a simple, base game and will be assured compatability with other popular franchises.

Ultimately, however, I am creating a general engine here. Swapping out mods is going to be seamless and easy, and will allow for a variety of games including but not limited to European historical conflicts, the Age of Sail-based pirate adventures, far future sci-fi games, fantasy universe games and many more.

This project will be undertaken between paid contract work and will therefore vary in speed of progress and inevitably take quite a while to make.

A Little Background

So you're probably wondering "Who even is this Streamline guy?". Well, I'm not going to delve into any personal details but I will say that I have been programming for several years, primarily focused around cross-platform desktop applications in C and C++. Like many programmers, I have dabbled in numerous languages to varying extents, but have a particular love for C++. I have been working as a freelance software developer for roughly two years and have completed a number of projects, most pertinently I am currently contracted to create another large scale strategy game, which I am unable to disclose many details about at this time.

With all of that said, I have no concerns about ability or complexity of the project, the only determining factor for completing it will be time and motivation, as with all things.

So why blog?

Well, simply put, I need your help! This is a big project, and has lofty goals. The engine itself I can create all myself with no real issues, however there's more to a game than just an engine.

I have no artistic ability and will inevitably need assisstance in testing, quality control and numberous other aspects. This blog is intended to be a central repository of progress, knowledge about the engine/game, and to gather support and help in its creation. If you'd like to get in touch for any reason or believe you'd be able to help out in any way - little or big - please e-mail me at cmggamedev@gmail.com

That's it for this post at least.
Peace out!

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